Original genre • Tactical story card skirmish

Chosen for One,
One for Chosen.

A no-compromise Character Card Game: real TCG/CCG strategy, tactical board combat, and story-driven solo PvE built from the same rules engine.

Kai character dossier with fire affinity
Kai • Fire/Yang • Vow Striker

The pitch

Not a card game with story attached. Not a TRPG with cards pasted on.

Chosen is built so competitive PvP, tactical skirmish combat, solo story quests, and campaign progression are all first-class citizens. The card economy, board state, elemental identity, and character identity matter together.

01

Real Resource System

Build a shared Circle deck, manage hand pressure, Channel cards, generate Essence, meet thresholds, and survive fatigue.

02

Multimodal Cards

Cards are decisions: Play them for immediate effect, Channel them for future power, or commit them as Offering in the combat chain.

03

Tactical Board Combat

INIT order, AP/MP, line of sight, Gates, adjacency, forced movement, Contest, Clash, and Crush make position meaningful.

04

Element Tests

Story mode can use elemental identity for trials, checks, gates, exploration scenes, and narrative consequences.

05

Named Chosen

Each Chosen is a character first, with Combat Profile, affinity, Ability, Skill, lineage, and role expression.

06

Multi-Universe Expansion

Yamataikoku is the first world, but the seven core affinities let new worlds express different cultures without breaking the system.

Why Character Card Game?

A Chosen is not just a unit. A deck is not just a list.

The Circle is the in-world team entity. Your Chosen share a deck, hand, Channel Zone, resources, and Gate control. The tactical question is never only “which card is strongest?” It is “which Chosen should act, from where, with which card mode, in which elemental field, at what timing?”

Read the system breakdown →

Core loop

  1. Choose a Circle of named Chosen.
  2. Build a shared card deck around identity and tactics.
  3. Move across elemental regions and contest Gates.
  4. Play, Channel, or Offer cards at decisive moments.
  5. Win battles, pass story trials, and grow across worlds.

First world

Yamataikoku: vows, gates, Oni blood, and awakening.

Enter the worlds