Immediate effect
Spend resource, check threshold, choose a source Chosen, and resolve the card through timing and Stack rules.
Card language
Chosen separates what a card is, when it can be used, and how it is being spent. That gives the system room to grow without confusing the printed card.
Printed Type says what the card is: Attack, Movement, Utility, Control, Item, Resource, or Being.
Timing says when it can be used: Action, Flow, or Reaction.
Mode says how it is being used right now: Play, Channel, or Offering.
Attack • Action • Play
Cost 1 • Fire 1 • Range 2
Deal damage to target enemy Being. If you moved this activation, strike harder.
The same card could also become future Channel value or defensive Offering if allowed by the rules.Spend resource, check threshold, choose a source Chosen, and resolve the card through timing and Stack rules.
Place a card into the Channel Zone. Once Ready, it supports threshold and can generate Essence when appropriate.
Commit a card as Offering and use elemental relationship to prevent incoming pressure.
Ability and Skill modules are starting cards attached to Chosen, not random deck draws.
Chosen, Companions, Structures, Monsters, Bosses, and Scenario Beings can all occupy the grid.
Equipment, pendants, swords, mundane tools, and world-specific relics can carry story and tactical meaning.