Immediate effect
Choose a legal source Chosen, pay cost, check Source Threshold and Aptitude when needed, then resolve through timing and Stack rules.
Card language
Chosen separates what a card is, when it can be used, and how it is being spent. That gives the system room to grow without confusing the printed card.
Type says what the card is: Action, Reaction, Being, Equipment, Gate, Gem, Trial, Realm, Manifestation, token, or other future type.
Timing says when it can be used: Action, Flow, Reaction, Offering, or Channel.
Access comes from the identity hierarchy: Generic, Affinity, World, Region, Lineage, Class, Specialization, or Chosen-specific.
Action • Fire • Affinity Foundation
Cost 1 • Threshold Fire 1 • Range 1
Deal ATK damage to target enemy Being. If the source Chosen has Fire affinity, deal +1 damage.
Native-bonus wording preserves character identity without making ordinary affinity cards dead when one Chosen falls.Choose a legal source Chosen, pay cost, check Source Threshold and Aptitude when needed, then resolve through timing and Stack rules.
Place a card into the Channel Zone once per round by default. Normal cards enter Preparing and become Ready next round.
Commit a card as Offering and use elemental relationship to prevent incoming pressure. There is no generic base block.
Ability and Skill modules are starting cards attached to Chosen for identity, progression, and balance support.
Chosen, allies, Structures, Monsters, Bosses, and scenario Beings can occupy the grid and carry stats or abilities.
Gates are mystical Structures. They block movement and line of sight by default and are controlled through adjacent Chosen.
Stable wording