Card language

One card can be a tactic, a resource, or a defense.

Chosen separates what a card is, when it can be used, and how it is being spent. That gives the system room to grow without confusing the printed card.

Visible card identity

Type says what the card is: Action, Reaction, Being, Equipment, Gate, Gem, Trial, Realm, Manifestation, token, or other future type.

Timing says when it can be used: Action, Flow, Reaction, Offering, or Channel.

Access comes from the identity hierarchy: Generic, Affinity, World, Region, Lineage, Class, Specialization, or Chosen-specific.

Action • Fire • Affinity Foundation

Opening Spark

Cost 1 • Threshold Fire 1 • Range 1


Deal ATK damage to target enemy Being. If the source Chosen has Fire affinity, deal +1 damage.

Native-bonus wording preserves character identity without making ordinary affinity cards dead when one Chosen falls.
Play

Immediate effect

Choose a legal source Chosen, pay cost, check Source Threshold and Aptitude when needed, then resolve through timing and Stack rules.

Channel

Circle preparation

Place a card into the Channel Zone once per round by default. Normal cards enter Preparing and become Ready next round.

Offer

Combat-chain defense

Commit a card as Offering and use elemental relationship to prevent incoming pressure. There is no generic base block.

Module

Character expression

Ability and Skill modules are starting cards attached to Chosen for identity, progression, and balance support.

Being

Battlefield entities

Chosen, allies, Structures, Monsters, Bosses, and scenario Beings can occupy the grid and carry stats or abilities.

Gate

World pressure

Gates are mystical Structures. They block movement and line of sight by default and are controlled through adjacent Chosen.

Stable wording

Cards read naturally, but repeated phrases matter.

Deal N damage
Use direct phrasing such as "Deal 3 Fire damage to target enemy Being."
Stop Movement
A stable phrase for interrupting or ending movement in documented timing contexts.
Move up to N spaces
Movement should say how far, who moves, and whether it follows normal restrictions.
Gain Protection
Protection is explicit prevention, separate from Offering's elemental relationship.
Ready / Exhaust
Readiness language applies to Beings, source cards, targets, and Channel cards.
Destroy / discard
Use precise objects: source, target, Equipment, Channel card, hand, deck, or discard.