Tactical card skirmish • 9x9 board • Story PvE

Chosen for One,
One for Chosen.

A Character Card Game where named heroes fight as a Circle: shared deck, shared hand, real card economy, tactical board combat, and story-driven solo PvE from the same rules engine.

Kai character dossier with fire affinity
Kai • Fire/Yang • Vow Striker

The pitch

Not a card game with story attached. Not a TRPG with cards pasted on.

Chosen is built so competitive PvP, tactical skirmish combat, solo story quests, and campaign progression are all first-class citizens. The current rules ground that promise in Circle decks, AP/MP activation, Channel preparation, relationship-based Offering, Gates, Aptitude, and elemental regions.

01

Real Resource System

Build a shared Circle deck, manage hand pressure, Channel cards, generate Essence, meet thresholds, and survive fatigue.

02

Multimodal Cards

Cards are decisions: Play them for immediate effect, Channel them for future power, or commit them as Offering in the combat chain.

03

Tactical Board Combat

SPD order, AP/MP, orthogonal movement, line of sight, Gates, adjacency, forced movement, Contest, Clash, and Crush make position meaningful.

04

Seven Affinities

Fire, Water, Wood, Metal, Earth, Yin, and Yang drive threshold, Offering, world expression, and story trials.

05

Named Chosen

Each Chosen is a character first, with Combat Profile, affinity, Ability, Skill, lineage, and role expression.

06

Multi-Universe Expansion

Yamataikoku is the first world, but the seven core affinities let new worlds express different cultures without breaking the system.

Why Character Card Game?

A Chosen is not just a unit. A deck is not just a list.

The Circle is the in-world team entity. Your Chosen share a 30-card deck, hand, discard, Channel Zone, generated resources, and Gate control. The tactical question is never only "which card is strongest?" It is "which Chosen should act, from where, with which card mode, in which elemental field, at what timing?"

Read the system breakdown →

Core loop

  1. Choose a Circle of named Chosen.
  2. Build a shared Circle deck around identity and tactics.
  3. Deploy on a 9x9 battlefield divided into elemental regions.
  4. Activate by SPD, spending AP and MP for attacks, cards, and movement.
  5. Play, Channel, or Offer cards at decisive moments.
  6. Control Gates, survive fatigue, pass trials, and grow across worlds.

First world

Yamataikoku: vows, gates, Oni blood, and awakening.

Enter the worlds