No compromise
Competitive depth and story play are both core.
Chosen is designed to support a real PvP card game and a real solo/co-op story experience without reducing either side to a side mode.
Constructed PvP
Bring a Circle of Chosen and a tuned shared deck. Fight for tempo, Gate control, elemental positioning, Channel development, and combat-chain advantage.
- 30-card Circle deck
- Shared resources and hand
- 9x9 board with elemental regions
- Circle Speed determines setup choice
Story Solo PvE
Play through quests, trials, encounters, and Element Tests where character identity matters beyond combat.
- Scenario Beings and Structures
- Trials, Realms, Gates, and hazards
- Bosses, monsters, companions
- Moribito and awakening consequences
Skirmish / Tutorial
Learn in a smaller format before full deck construction. Generic cards teach fundamentals before layered elemental play.
- 20-card learning decks
- Generic cards first
- Basic Strike, Move, AP, and MP
- Stepwise rules reveal
Campaign Growth
Ability and Skill modules allow customization, progression, and live balance without constantly reprinting the Chosen themselves.
- 1 Ability + 1 Skill per Chosen
- Aptitude and lineage exceptions
- Identity-driven builds
- Future-set support
Format philosophy
The same card pool can teach, duel, and tell stories.
Generic cards keep early play readable. Affinity and world cards add threshold decisions. Region, lineage, class, specialization, and Chosen-specific cards buy sharper power through narrower access instead of forcing set rotation.