Meet the Chosen
Read ATK, FORT, RNG, MOB, INT, SPD, and LIFE. Learn what Basic Strike, normal Move, AP, and MP do before cards complicate the picture.
Start here
The tutorial path starts with Chosen sheets and generic cards, then adds movement, Channel, Offering, Gates, elemental regions, and story tests.
Read ATK, FORT, RNG, MOB, INT, SPD, and LIFE. Learn what Basic Strike, normal Move, AP, and MP do before cards complicate the picture.
Use a 20-card tutorial deck. Draw an opening hand from total INT and keep hand size tied to non-defeated allied Chosen.
Use orthogonal movement, range, adjacency, line of sight, terrain, and Gate spaces on the 9x9 grid.
Use generic cards to teach cost, target, timing, Action, Flow, Reaction, Stack, and Priority before adding elemental identity.
Place cards into the Channel Zone, wait for them to become Ready, then exhaust Ready Channel cards for Essence when appropriate.
Learn defensive combat-chain decisions: overcome for stronger prevention, generate for lighter prevention, or accept that neutral cards prevent nothing by default.
At Gate Control, compare adjacent allied Chosen. More adjacent Chosen controls the Gate; ties contest it; empty Gates are uncontrolled.
Use Element Tests, Trials, Realms, scenario Beings, Structures, companions, and Moribito-style consequences to connect mechanics with narrative.
Quick path
A fast striker, a flow support, and a gate-holding guardian show the system's spread: speed pressure, support tempo, and board control. Add Renka for ranged Wood pressure, then introduce Yin characters once the basic loop is stable.
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